RBS Network Framework for Game Engines
by jburch on Jul.23, 2010, under Game Development, News, Software Development
We have the full chat server and client working currently with the Unity game engine.
Also we have just started on the networked player movement as well as the instancing of remote players.
Once we have this finished we will release a web version for people to start testing to see how much bandwith the server can handle as well as how many clients we can connect to a single server.
So far with 10 clients connected the server is running at an astonishing 8mb or ram and hardly using any CPU.
With the movement going in we will get a better idea of how much memory / CPU / and network bandwith the server is using as well as a standard Unity client.
We look forward to seeing everyone online in our web client once we get it to an alpha testing stage.
